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Portfolio

The work

How our worlds are made: case studies from the brief to the finished listing, and the art along the way.

3 case studies · 31 artworks

Thumbnail villager island
Thumbnail cherry blossom
Original skyblock post

Case studies

How the worlds were made

  • Original Skyblock

    Original Skyblock Marketing Art

    Original Skyblock is our best-selling world, and its key art does most of the selling. The image is made in two stages: a 3D render that sets form and light, and a Photoshop pass that turns it into a poster. Drag the slider to compare them.

    • Blender
    • Photoshop
    • Keyarts
    • Graphic Design
  • SME Concept Art timelapse

    A look into the Cinema 4D/Photoshop process behind our Scariest Map Ever concept art.

    • Cinema 4D
    • Photoshop
    • Graphic Design
    • Keyarts
  • Notre-Dame de Paris

    a small team of Minecraft builders set out to rebuild the cathedral block by block, exactly as it stood before the flames. The timelapse has since passed 100,000 views. This is how it came together.

    • Builds
    • Render
    • Timelapse

Behind the art

Creative disciplines

  • Concept art

    Every world starts with a concept phase: moods, palettes and rough sketches that set the direction before anything is built.

  • Textures

    Surface detail is where a world comes alive. Custom textures give every place its atmosphere, from cabin floors to cathedral ceilings.

  • Models

    Characters, mobs, props and structures, each made to feel at home in Minecraft while pushing what its blocky style can do.

  • Renders

    A finished render lets a world stand on its own as a single image, with careful lighting, depth and composition.

  • Code

    Game logic, custom entities and interactive systems turn a built space into something players can play.

Community

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